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Hall of the dead

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event  Great Hall ·  Events (all zones)
You reach a hall full of undead and at the end of which you see the obelisk of Ulminin. You notice that in the middle of the hall there is an ancient sarcophagus and around it there is a kind of lich that seems to have been resurrected with the corrupting energy from the activation of the obelisk. No doubt the lich is the reason why all the chambers are infested with undead and there is no way to reach the obelisk without defeating it. How do you want to approach combat?
★ XP
Choices & outcomes 6 options
[Combat] Without wasting any time, you charge at it.
⚔ Fight
You take the lich by surprise and combat begins Begin Combat. All heroes start with Fast 2
[Rest Max HP +40% hp] You try to rest behind a nearby sarcophagus before starting the fight. Group [5 or lower]
🎲 Group 5-❤ Max HP ,
Success: heal 40% of max HP, then fight the lich. Crit: you also surprise it. Fail: you heal but the lich is alerted. Crit fail: no rest and the party enters the fight frightened.notawiki summary
[Navalea] "I knew him... he shouldn't have ended up like that!"
🧍 Navalea only⚔ Fight★ XP 4
Navalea gets angry and hits the ground several times with her gloves, returning the darkness that looms over you to the undead. She then charges bursting with power at the lich and the combat begins. You get: XP 4 Heroes start combat with Powerful 2; all enemies start combat with Dark 4
[Laia] "I will pray to Basthet for our victory."
🧍 Laia only⚔ Fight★ XP 4
It seems that Basthet answers Laia's prayer, and a glowing light purges the darkness that looms over you. With Basthet's blessing, the combat begins. You get: XP 4 All heroes start combat with Zeal 2
[Zek] "I am the master of dark magic, you undead must obey me!" [Shadow spell card]
🧍 Zek only★ XP 4
Success: Zek tries to control the lich, but the undead creature's magic is unmatched, and he is unable to subdue him. So, he opts for his best alternative. In a clever use of dark energy, while the lich and Zek are focused on controlling their magical powers, the ratman overcharges the lich's magic, causing him to lose control and triggering an explosion. This wounds the lich and gives you time to get into position. In the end, Zek proves himself right when he claims to be the master of dark magic! You get: XP 4 All enemies start the fight with Dark 4 and Vulnerable 4
[Reginald] With a prayer to the Light, I will send this creature to its rest. [Holy spell Card]
🧍 Reginald only
Success: Reginald prays to the Light, and a bolt of holy energy emanates from his weapon, striking the lich. For a moment, the creature seems unable to move, but it slowly regains control of itself, though it is now infused with the power of Light and visibly weakened. Reginald readies his weapon without saying a word, prepared to finish the job, and you follow his lead. Enemies begin combat with Sanctify 4
Lines marked notawiki summary are written by us from the game’s event data, not taken from the wiki.