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Polluted shore
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You see a few toxic blobs playing on the polluted shore. One of them approaches you and seems to be curious about your weapons. Surely if you give it a weapon, the toxic blob will follow you for quite a while, but the weapon will be lost. Perhaps you could try to befriend it in a less troublesome way. What do you want to do? Choices: [Leave] You don't want to waste your time here. You walk away from there and leave the blobs behind. [Play] You try to befriend it by playing with it for a while.: Group [7 or higher] Critical Success [X or less]: GAMEQUOTE GAMEQUOTE The heroes receive Gold X, Shards X, Supplies X, XP X, and OTHERREWARDS. Success: GAMEQUOTE GAMEQUOTE The heroes receive Gold X, Shards X, Supplies X, XP X, and OTHERREWARDS. Fail: After playing with it for a while, it seems that you have not managed to gain its trust, and it turns back to its companions. You get: XP 48 Critical Fail [X or more]: GAMEQUOTE GAMEQUOTE The heroes receive Gold X, Shards X, Supplies X, XP X, and OTHERREWARDS. Any hero with an Weapon item: "I will sacrifice my weapon to befriend it. The blob is very happy with your offering, consumes it in a moment and starts to follow you. You get: XP 168 The hero who chose this option loses their Weapon, but the heroes receive a Toxic Blob pet. It can be given to any hero, not just the one who sacrificed their weapon.