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Strange armor

Strange armor

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event  Castle Entrance ·  Events (all zones)
You arrive at the entrance of the castle. Strangely, there's no sign of guards or security. Only scattered pieces of armor lie ahead, blocking the path. A faint fog clings to them, shifting ever so slightly in the breeze. You'll need to clear the way to proceed. How do you want to handle this?
← Comes afterBarracksCampsite (Castle Grounds)Leads to →Castle Doors🗺 Zone mapThe Dusk Lands · Castle Grounds
★ XP
Choices & outcomes 4 options
[Combat] You try to move the armor.
⚔ Fight
As you reach down to move a piece, you sense an evil presence. The metal quivers, leaping into the air and assembling itself with a clatter. The armor has come to life. Begin combat
[Rest +30% HP] You try to rest and recover your strength.
❤ Rest +30%⚔ Fight
You settle down to rest, but an unease creeps over you. The armor stirs. One by one, the pieces begin to rattle, then rise. You spring to your feet, ready to strike the phantom armor before it's too late. Begin combat
[Combat] (Requires Swamp event) You can apply what we learned at the swamp.
🔒 Needs Swamp event⚔ Fight
You remember how the fog lazily drifted through the swamp, cool and indifferent. This...isn't the same. Your skin prickles. You recognize it for what it is, an evil presence! You ready yourself for battle. The armor begins to tremble, then springs to life. Enemies begin combat with Weak 1
[Tulah] "My spiders sense an evil presence. Let me cast a spell of protection.'
🧍 Tulah only★ XP 4
Tulah casts a protective spell, and then approaches the armor. The fog coils around it unnaturally, so you ready yourself for battle. Under her touch, the armor begins to tremble, then springs to life. You get: XP 4