← results

★ XP💎 Shards
Choices & outcomes 4 options›
[Leave] We are not going to fire that cannon.
Nothing happens — you move on.notawiki summary
[Use] We could practice our teamwork by operating the cannon! Group [6 or lower]
🎲 Group 6-
Teamwork check (Group 6 or lower). Success: you drill with the cannon, no loot · Crit: a misfire cracks open the ship's treasure room · Fail: the party takes burns · Crit fail: it explodes, burning everyone badly.notawiki summary
[Use] Let's aim the cannon to the mast! Group [4 or higher]
🎲 Group 4+★ XP 16
[Critical Success] It might be useful to keep the ghostly crew busy and away from you, so you aim the cannon at the mast and ignite the fuse. The debris falls on the main deck and in the captain's cabin, causing some damage and exposing shards from the ship itself. It seems that the ship's planks are reinforced with them! Once the dust settles, the ghostly crew is so busy repairing the damage to the ship that they don't notice the treasure chamber was exposed in the debris as well. You get: XP 16 and access to the Treasure Chamber node.
[Forage] We could salvage some shards from that cannon! Group [3 or higher]
🎲 Group 3+
Forage check (Group 3 or higher). Success: a modest haul of shards · Crit success: a larger haul · Fail: nothing · Crit fail: nothing, and the ghost crew attacks you.notawiki summary
Lines marked notawiki summary are written by us from the game’s event data, not taken from the wiki.