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The colored runes

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event  Magic Circle ·  Events (all zones)
You arrive at some strange circular ruins. In the center, you can see a magic circle and around it you see twelve plates. Each plate has a rune and a different colored gem set in the center. You inspect the runes carefully and see that when you press on them, the gems lights up and goes out after a while. Upon further investigation, you realize that some of the runes are missing the gem and do not work. You also discover that you can make a combination of three runes before the gems go out. It seems dangerous to try more random combinations...
← Comes afterAltar (Upper S)Leads to →Chapel (South)🗺 Zone map
★ XP💰 Gold💎 Shards📦 Supplies🔑 Key
Choices & outcomes 9 options
[Leave] You prefer not to tempt fate and leave.
You walk away.
[Use] You try pressing orange, blue and green.
★ XP 12
The magic circle lights up briefly, but finally goes out. You have the feeling that it was for the best and you feel calmer. You decide to leave as soon as possible. You get: XP 12
[Use] You try pressing pink, red and orange.
⚔ Fight★ XP 12
The magic circle lights up and you notice that something is wrong... Suddenly, from the magic circle a patrol of automatons is summoned. They notice you and attack you instantly. You get: XP 12 Combat begins.
[Use] (Requires Purple Gem) Place the purple gem in the runic spot and press yellow, green and purple.
🔒 Needs Purple Gem★ XP 12
When you press the last rune, the magic circle lights up and a strange energy emanates from it. As Tsnemo told you, you place yourself in the center and take the opportunity to meditate. When you finish the meditation, you feel relaxed and with more energy to start the next fight. ( Energize +1) You get: XP 12 Energy +1
[Use] As the demon summoning guide says, you press black, orange and red.
★ XP 16
When you press the last rune, the magic circle lights up and a demon from hell is summoned. The demon does not seem hostile. It approaches you and offers you an ancient artifact of incredible quality. Furthermore, he bows to you and offers to serve you if you accept him You get: XP 16 You get: Asmody and a Mythic quality equipment • Mirror Of Kassandra
[Use] (Requires Dead Adventurer first, then Inn) As the innkeeper at the Happy Owl told you, you press green, yellow and blue.
🔒 Needs Dead Adventurer first, then Inn★ XP 12,📦 Supplies 16
When the last rune is pressed, the magic circle lights up and a large number of supply boxes appear. The story of the Happy Owl innkeeper's grandfather was true. Having access to these runes and the right combination would mean having an unlimited amount of supplies... Certainly any merchant's dream. You take all the supplies you can carry and move on. You get: XP 12, Supplies 16
[Use] (Requires Scarab Wall)You remember the colors of the three scarabs you saw on one wall.
🔒 Needs Scarab Wall★ XP 12,💰 Gold ,💎 Shards ,📦 Supplies 4
You press the yellow, blue, and green colors corresponding to the colors of the scarabs on the wall. Suddenly, from the center of the magic circle appear those three scarabs, running all over the place and leaving behind them a trail of gold, shards, and supplies. After a while they disappear, and somehow the sight of them running frantically makes you feel faster than before. You pick up everything and leave the place. You get: Gold 480, Shards 48, XP 12, Supplies 4 Fast +2
Nevermoor "I want to try red, green and blue.
When you press the last rune, the magic circle lights up, but only for a brief second. It seems like nothing of significance happened, except you feel satisfied you were able to act out safely on your intrusive thoughts. You move on. • Nevermoor receives Catharsis
Nyrada "I've heard these whispers before. They're just echoes of old dreams." Group [5 or higher]
🎲 Group 5+💎 Shards 120
[Success] Nyrada walks up to the portal and places her hand near it - not touching, just close. The whispers grow louder, frantic. They're trying to tempt her, frighten her, confuse her. She listens for a moment, then pulls back. "It's afraid. It knows what I am - something that doesn't belong to waking or dreaming. It can't touch me." The portal destablizes. You quickly loot the area and leave before it collapses. You found shards and a strange key. • You get: Shards 120 (The strange key is not a bag item, unknown current use, if any) • [Critical success] • [Fail] • [Critical failure]