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★ XP📦 Supplies🔑 Key
Choices & outcomes 3 options›
[Leave] We better don't[sic] disturb him.
He may not be hostile for now, but who knows how he could react if you make him lose track of the numbers he's accounting? You decide to continue without disturbing him.
[Ask] Let's ask him what's going on here. Group [4 or higher]
🎲 Group 4+★ XP 12📦 Supplies ,
[Success] When the purser hears you asking for the latest rumors, his eyes widen with excitement. Eager to talk, he starts complaining about the lack of supplies, the crew's constant requests, the uncomfortable chair he's been stuck in for the last three hundred years, and how he lost the key to Halfman's treasure chamber. He mentions that the door is so thick it would take a well-placed cannon shot on the hinges to open it, but his eyesight is so poor he can't even see three sailors riding a whale. The purser keeps talking nonstop for a while, but you quietly slip away when he pauses. It seems he could go on for ages! You get: XP 12
[Pretend] Let's pretend to be the new crew so we can have access to the purser's supplies. Group [6 or higher
🎲 Group 6+★ XP 28
[Success] You introduce yourselves as the new sailors and inform the purser that the captain sent you to collect equipment from storage. The purser raises his head wearily, mumbling something before informing you that the storage is short on supplies. He explains to you that even if the captain orders it, he can't conjure new materials from thin air, but fortunately for you, he is in a good mood today so he will sell something at a fair price. After all, you are the first new sailors in centuries! You get: XP 28 and an item shop that contains Spyglass, Compass, and Waterskin. Spyglass Compass Waterskin • [Fail] You introduce yourselves as the new sailors and inform the purser that the captain sent you to collect equipment from storage. The purser raises his head wearily, mumbling something before explaining that his storage is short on supplies. He tells you that the captain knows perfectly well that the storage is almost empty, so get out of his sight before he calls the boatswain! You get: XP 28