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[Enter]: Let's try to remove some planks from the hole. Group [6 or higher]
🎲 Group 6+
(Critical Success): The planks are barely rotten and sturdier than you expected, but the debris is easy to remove. With the debri out of the way, you remove some old planks easily and create a bigger entry point. You enter the wreckage without incident. Enter the Dreadnought.
Heiner: Let me handle this! [Attack Card]
[Success] In a burst of strength, you strike the planks and they tear apart easily, yielding to your power! The entrance to the Dreadnought is now clear.