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★ XP💎 Shards⚠ Curse risk
Choices & outcomes 4 options›
[Combat] You respond by drawing your weapons and striking first.
⚔ Fight
They react a little slowly, and you start the fight with some advantage. Begin combat with 2 Bless charges on each hero. • After the combat, proceed to Lord of the Imps.
[Pretend] Tell them you are new here, and you've come to help with the ritual. Group [6 or higher]
🎲 Group 6+★ XP 68💎 Shards 200,⚠ Curse risk
Critical Success: They welcome you with open arms and give you several magic shards to help them finish the ritual. You get: Shards 200, XP 68 Proceed to the Lord of the Imps event. • Success: You are in their basement and at the ritual, so after a brief moment of doubt, they let you join. You get: XP 68 Proceed to the Lord of the Imps event. • Fail: They look at you a second time and clearly see that you don't belong here. You didn't fool them, and the fight begins. Proceed to the Lord of the Imps event. • Critical fail: They look at you a second time and laugh in your face... It was too obvious that you were not one of them. You prepare to fight. All heroes get: Low Self-Esteem injury Proceed to the Lord of the Imps event.
Zek: "I am a specialist in this sort of ritual. Let me help you."
★ XP 72
They don't need to look at Zek twice to know he's telling the truth. Since you are already there, they see no problem in letting you help with the ritual. You get: XP 72 Proceed to Lord of the imps
★ XP 72⚠ Curse risk
Success: The nearby cultist recognizes Cornelius immediately. They bow down and leave, but it is too late, and the ritual is about to end. You get: XP 72 Proceed to Lord of the Imps • Fail: Only one of the cultists recognizes Cornelius. When he sees no reaction from his comrades, he flees from the fight that is about to begin. Cornelius gets: Low Self-Esteem injury Start encounter with one less Evoker