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🗺 Zone mapSahti Islands
★ XP💰 Gold💎 Shards
Choices & outcomes 6 options›
[Leave]: We should avoid them!
Nothing happens — you move on.notawiki summary
[Continue]: We should avoid them!
Nothing happens — you move on.notawiki summary
[Approach]: We should get closer to listen to the song better. It's amazing! Group [3 or higher]
🎲 Group 3+★ XP 108💰 Gold 700,💎 Shards 300,
[Critical Success] With a steady hand on the helm, and focused on your objective, you manage to get close to the mermaids. They are surprised by your determination, and you enjoy a pleasant conversation with them. They are kind and apologize for any inconvenience they may have caused, even giving you some presents as an apology. Before leaving you find a strange message in a bottle made of what appears to be Faeborgian glass. Receive Gold 700, Shards 300, and XP 108
Bernard: "That song...I would like to learn it!" [Song Spell Card]
Song-card check with Bernard. Success: the mermaids grant him their song and you pick up a Faeborgian bottled message · Fail: no song, but you still get the bottle.notawiki summary
Thuls: "That song...I would like to learn it!" [Song Spell Card]
Song-card check with Thuls. Success: the mermaids grant him their song and you pick up a Faeborgian bottled message · Fail: no song, but you still get the bottle.notawiki summary
Sigrun: "Mermaids! I'm on good terms with them. Let me talk."
★ XP 16,
Sigrun sings in harmony with the mermaids. It's clear this isn't the first time they've sung together. The mermaids get closer to your ship and talk to Sigrun, congratulating her on her improvement since the last tine they sang together. They give her some advice and even teach her their new song. Before leaving, they hand you a strange bottle made of Faeborgian glass with a message inside that they find amusing. • You get: Abyssal Sonata, XP 16, and Message in a Bottle. • AbyssalSonata
Lines marked notawiki summary are written by us from the game’s event data, not taken from the wiki.