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Madness (difficulty)
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Madness is the game's ascending difficulty system — the equivalent of "ascension" in other roguelike deckbuilders. Madness 0 is the standard game; each higher Madness level layers on extra challenge modifiers (tougher, buffed enemies and harsher rules) along with higher rewards and score. You unlock higher Madness levels by winning runs. The hero tier list on this site is written for high-Madness play, where card and team choices matter most.