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Crops on fire!

Crops on fire!

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event  Scorched Field ·  Events (all zones)
Near the farm, you come across a burned field and a burning house. In front of the house, there is a fire imp causing fires next to some burning cornies. Even half burned, the house may contain something valuable, but you'll have to deal with the fire imp and cornies first. You can deal with the imp and investigate the house or ignore him.
← Comes afterWestern FarmlandLeads to →Mountain RidgesEastern Farmland🗺 Zone mapThe Kingdom of Senenthia
★ XP💰 Gold💎 Shards⚠ Curse risk
Choices & outcomes 12 options
[Combat] Attack the imp head-on.
⚔ Fight
Without hesitation, you charge forward. Combat begins.
[Stealth] Hide in the cornfields and attack him by surprise. Group [5 or lower]
🎲 Group 5-★ XP 40
Success: You had no problem hiding in the cornfields without him seeing you. When he least expects it, you come out of the shadow and give him a good blow. The imp is stunned and begins to bleed. The fight begins You get: XP 40 Combat begins • Fail: The imp notices some strange noises in the cornfields and throws a fireball. The field catches fire, but you can get out without getting burned. The imp sees you and the fight starts. Combat begins
[Sneak Away] Continue on your way without attracting the imp's attention. Group [3 or higher]
🎲 Group 3+
Success: - • Fail: The imp notices some strange noises in the cornfields and throws a fireball. The field catches fire, but you can get out without getting burned. The imp sees you and fight starts. Combat begins
Evelyn "I will cast a cold spell to scare the imp" [Cold spell card]
Success: - • Fail: Evelyn miscasts the correct spell and misses the target. The imp notices your presence and attacks you. Combat begins
Sylvie "I'll try to snipe the imp from here." [Ranged attack card]
★ XP 96⚠ Curse risk
Success: Sylvie draws her bow and after a brief moment fires an arrow that hits the imp's head, killing it instantly. The two remaining cornies run off in panic. You can now approach the burning house You get: XP 96 Go to The burning house. • Fail: Sylvie draws her bow and after a brief moment shoots an arrow. The arrow misses its target and alerts the imp of your prescence, who charges towards you. You get Injury: Low Self-Esteem Combat begins
Wilbur “I will make it rain to scare the imp.”
★ XP 108💰 Gold 100💎 Shards 80🃏 Item draft
The rain arrives, the imp runs away from it and the cornies become dormant after the flames are extinguished. As a side effect, the house is no longer burning, you inspect it and find some gold and an item chest. You get: Gold 100 Shards 80 XP 108 Item Draw
Cornelius "Leave this to me, I'll unsummon the imp!"
⚔ Fight★ XP 40
Cornelius approaches the imp and snaps his fingers making it disappear before the imp can react... But Cornelius seems to have forgotten that there are still two cornies left. Luckily, they are a bit confused and you can attack them to finish them off. You get: XP 40 Combat begins without the Fire Imp • Roasted Cornie x2 • Fire Imp You are at the entrance of the burning house. Clearly this was a poor man's house, and you can see that the contents inside are already destroyed or burned. Before you leave, a chest catches your eyes, although the chest is still on fire. The fire is spreading rapidly and there will be nothing left in a few moments. Will you venture into the flames for a poor man's chest?
[Loot] Rush into the house and try to get the chest out. Group [4 or higher]
🎲 Group 4+★ XP 56💰 Gold 80⚠ Curse risk
Success: You come out safely with the chest, although it is a bit burned. You proceed to open the chest. You get: Gold 80 XP 56 6 common grade items are offered, 2 of which are Burned Item • Fail: The heat becomes unbearable and you have to leave the chest behind before the house collapses. Fortunately, you made this decision quickly and no one was hurt. • Critiacl Fail: All Heroes get: Itchy Burn injury
[Leave] You don't want to get burned, you leave.
No outcome recorded for this choice.
[Heiner] "Beep... I will carry the chest out." Heiner [Defense card]
🧍 Heiner only★ XP 48💰 Gold 80⚠ Curse risk
Success: Heiner managers to enter the house and leave with the chest unharmed. You open the chest You get:You get: Gold 80 XP 48 6 common grade items are offered, 2 of which are Burned Item • Fail: Heiner enters the house and when he goes to pick up the chest he notices how its metal plates start to melt, so he leaves the chest and rushes out. Heiner receives Melted Plating injury
[Bree] "I'll hold the beams of the house! Go in and get it!" Bree [Defense card]
🧍 Bree only★ XP 48💰 Gold 80
Success: Bree stretches out her arms and with all her strength holds the beams of the house, giving the rest of you time to go inside and get the chest. When you are all safely outside, you open the chest. You get: Gold 80 XP 48 6 common grade items are offered, 2 of which are Burned Item • Fail: -
[Thuls] "Sss... I think I'm fast enough to go in and get it!" Thuls [Skill card]
🧍 Thuls only⚠ Curse risk
Success: - • Fail: Thuls prepares himself briefly and runs towards the burning house. After a short while, you hear him shriek and see him jumping out of the house through a window, with his tail still on fire. Thuls receives Itchy Burn injury