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← Comes afterWater MillSuspicious HatchOuter circle (Hatch)Leads to →Edge of the forestTower SideRiver Bank🗺 Zone mapThe Kingdom of Senenthia
★ XP⚠ Curse risk
Choices & outcomes 3 options›
[Leave] You tell them you're just passing by.
The farmers seem relived and wish you a safe journey.
[Pay] You offer to buy a sack of grain for 60g.
💰 Costs 60g★ XP 4
They seem to have calmed down a bit. You buy a sack of grain from them and wish them a safe trip. You get: XP 4 and Grain Sack
[Bargain] Offer to escort them to the water mill in exchange for a sack of grain. Group [4 or lower]
🎲 Group 4-★ XP 72⚠ Curse risk
Success: They do not hesitate to accept the offer. The path to the watermill was clear. As promised, they give you a sack of grain and wish you a safe journey. You get: XP 72 and Grain Sack • Fail: They do not hesitate to accept your offer. On the way to the water mill some bandits attack you. You prepare to fight back, and the farmers will give you the sack of grain after you deal with the bandits. Start fight Afterwards, gain Grain Sack • Critical Fail: They do not hesitate to accept your offer. On the way to the water mill some bandits ambush the expedition and kill one of the farmers... What a disaster. You prepare to counterattack, but you will not get the sack of grain, since you failed to protect the poor farmers. All heroes get: Low Self-Esteem injury Start fight