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Silly Gatekeepers

Silly Gatekeepers

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event  Front Door ·  Events (all zones)
You are inside the hatch. Here you can see what at first glance seems to be a normal basement, but at the end of the room, you can see a door with three pigmen keeping watch. They are new to this place and don't seeem very excited about having to stand guard. In fact, one of them is lying down and almost asleep. The other two don't seem to be very smart either, but they could raise the alarm depending on how you approach. What do you want to do?
← Comes afterBasement StairsLeads to →Corridor (Hatch S)Corridor (Hatch N)🗺 Zone mapThe Hatch
★ XP💰 Gold⚠ Curse risk
Choices & outcomes 10 options
[Leave] Clearly this is not a normal basement. You leave now, while you can.
Return to Suspicious Hatch on the main map
[Combat] Charge at them directly so they can't call reinforcements.
⚔ Fight
They are surprised to see you here, and only have time to grab a torch to defend themselves. The one sleeping barely has time to wake up. The Neophyte in the back begins the fight with Slow 4.
[Pretend] Act as if you were one of them, and go ahead. Group [4 or lower]
🎲 Group 4-★ XP 80💰 Gold 200
Critical Success: As they are new recruits, and you are already in the basement, they have not doubted for a moment. They open the door and give you a small bag of gold that they say you left behind when you left last time. You get: Gold 200 XP 80 Skip encounter • Success: Since they are new recruits, and you are already in the basement, they did not doubt you for a moment. They open the door for you, and you go inside. You get: XP 68 Skip encounter
[Capture] Make a noise to distract two of them, and use the Old Rope to tie the one sleeping.
You tie the half-asleep pigman and move him aside while the other two are distracted. When they turn to the door, it is too late, and you are already on them. Encounter with one less Neophyte
[Magnus] "They don't seem very smart. Let me try to intimidate them." [Melee attack card]
🧍 Magnus only⚠ Curse risk
Success:? • Fail: It's hard for Magnus to pretend to be a wild werewolf, and the pigmen realize this after a brief scare. They abruptly attack him with the torches, and the fight begins. Magnus gets: Itchy Burn Injury. The Neophyte in the back begins the fight with Slow 4.
[Ottis] "I will convince them to return to the right path and leave this place."
🧍 Ottis only★ XP 60💰 Gold 240⚠ Curse risk
Success: Ottis approaches the pigmen and gives them a good lecture. After a while, he seems to convince them, and they leave the basement. Ottis returns to the group with a big smile on his face, and on top of that, he has been given a bag of gold as a thank you. You get: Gold 240 XP 60 Skip encounter • Fail: Ottis approaches the pigmen and gives them a good lecture, but something goes wrong, and the pigmen get upset about something Ottis said. Suddenly they attack him with the torches, and the fight starts. Ottis gets: Itchy Burn Injury
[Cornelius] "I will show them this staff and order them to let us pass." [Fire spell card]
🧍 Cornelius only★ XP 60
Success: Fortunately, one of them recognizes the staff. They bow to Cornelius and open the door for you. You get: XP 60 Skip encounter • Fail: The pigmen do not recognize the staff or Cornelius. Perhaps the recruits are too new, or maybe it is Cornelius's fault... thinking he is someone else again. While Cornelius is confused and lost in his thoughts, the prepare to fight. Proceed to encounter
[Nezglekt] "I can easily put these simpletons to sleep."
🧍 Nezglekt only★ XP 48💰 Gold 180
Nezglekt casts a spell, and all the pigmen instantly fall asleep on the ground. You take advantage of the fact that they are asleep to steal a small bag of gold and cross the door. You get: Gold 180 XP 48 Skip encounter
[Tulah] "My little ones could help us with them." [Skill card]
🧍 Tulah only★ XP 60💰 Gold 240
Success: Tulah releases a group of small spiders that swiftly rush toward the pigmen sentries. She explains to you that these spiders have a potent venom that puts their victims to sleep, after which they weave a silk cocoon around them. The spiders are very diligent in their work, and before Tulah finishes her explanation, the sentries are already asleep, with the spiders nearly completing one of the cocoons. You all agree to leave them alive, so Tulah calls back her spiders. Who knows what use they may have in the future! You get: Gold 240 XP 60 Skip encounter • Fail:?
[Velarion] "No need for subtlety. I'll just scare the swine away."
🧍 Velarion only★ XP 48💰 Gold 180,
Velarion strides towards the pigmen and bares his fangs. The guards freeze in shock. None of them have ever seen a vampire before. Their bravado crumbles instantly, and with squeals of terror, they run past the rest of the group. A small bag of gold fell out of one of the pigmen's pockets in their escape. You get: Gold 180, XP 48 Skip encounter