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The Annoyed Blacksmith

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event  Forge (Castle Grounds) ·  Events (all zones)
You come across a blacksmith hammering away at an anvil. He pauses to glare at a bat circling above, muttering a curse under his breath. As you approach he eyes you warily and says: "The guards were sleeping again, weren't they? I should report you to the Count, but I'm too busy dealing with this flying menace while getting my work done. By the way, I'm a master at forging magical items. Here, take this platinum ring. But if you've got a rare material, I could craft you something even more impressive." Do you have something worth forging?
← Comes afterArmory (Castle Grounds)Leads to →BarracksTraining Ground🗺 Zone mapThe Dusk Lands · Castle Grounds
★ XP💰 Gold🐾 Pet
Choices & outcomes 3 options
[Leave] You just take the ring.
You keep the ring for free and leave.notawiki summary
[Give] (Requires Huge Ruby) You offer him the huge ruby.
🔒 Needs Huge Ruby★ XP 12💰 Gold 0🃏 Item draft
He takes the ruby and starts forging a magic item. After a while, he gives you a finished magic armor and the platinum ring. You thank him and before you leave. You get: XP 12 Item Draft (Choice of Ruby Cuirass, Platinum Ring, or Gold 0 )
[Give] (Requires Obsidian Ingots) You offer him the obsidian ingots.
🔒 Needs Obsidian Ingots★ XP 12🃏 Item draft🔑 Unlocks
As he accepts the obsidian, the bat finally swoops down, landing gently on your shoulder. Strangely, it seems to like you. The blacksmith exclaims in relief: "Finally! Peace and quiet." After a while, he gives you a finished, magic dagger and the platinum ring. You leave with new gear, and a new flying friend. You get: XP 12 Item Draft ( Choice of Obsidian Dagger, Platinum Ring, and Batsy or Gold? ) Batsy unlocked] This event is largely equivalent to the one at the Forge in the other Act 4 option, The Void, with the major difference being in what pet is gained in exchange for the Obsidian Ingots.
Lines marked notawiki summary are written by us from the game’s event data, not taken from the wiki.