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The two armies

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event  Plaza ·  Events (all zones)
You arrive at some ruins where it seems that many battles have been fought. There are only two paths to move forward, and each one is protected by an army of constructs. To the north is the white army and to the south is the black army. You also see a cracks in a space itself, energy of battle long gone has torn the realty veil. It's not big enough, though, to get through it. What do you want to do?
← Comes afterRuins (North 1)Ruins (South 1)Leads to →Statue (North)🗺 Zone mapThe Void
Choices & outcomes 4 options
[Combat] Go north and fight the white constructs.
⚔ Fight
You decide to face the white army. The fight begins. Proceed to combat, must go north afterwards
[Combat] Go south and fight the black constructs.
⚔ Fight
You decide to face the black army. The fight begins. Proceed to combat, must go south afterwards
[Enter] Use the artifact on the Obelisk. Perhaps it will cause the entrance to widen. (Requires Whispering Orb, DLC)
🔒 Needs Whispering Orb, DLC
The doorway to another world opens, and you see a glimpse of the dark realm within. Suddenly, a wave of malevolent energy spews forth from the gateway. Lose Whispering Orb Enter the Withered Vale at Shattered Dreams
[Althea] "I will use Echo magic to enter. This is my Realm." (Requires DLC)
🔒 Needs DLC🧍 Althea only
With a fluid motion, Althea casts her spell, tearing open a portal to this forgotten realm with deceptive ease. Yet, the effortless casting belies its power—a sudden wave of alien energy surges through the rift, sending a dark shiver down your spine. The gateway is open; the Withered Vale awaits. Enter the Withered Vale at Shattered Dreams • Vanguard • Lancer • Gunner • Gunner • Dark Vanguard • Dark Lancer • Dark Gunner • Dark Gunner