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🗺 Zone mapWithered Vale
★ XP
Choices & outcomes 4 options›
[Examine] "Let's unite our powers and connect with the fallen ones". Group [6 or higher]
🎲 Group 6+★ XP 56
Success: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. Despair and malice fill the hall. The soul takes form, and you realize its intentions are less than friendly. It faces you as it would have any enemy. You realize it sees you as an intruder to this place. You get: XP 56 Proceed to combat • Fail: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. You lack the power to fully bring them into the realm of the living, and the portal closes. As a parting gift, a terrifying scream rips through your skull, scarring your mind. All heroes get: Death's Door Proceed to combat: heroes start with 2, 5, enemies start with 10
[Althea] "I recognize Him - this ephemeral figure. Many legends speak of his feats. I will deal with him."
🧍 Althea only⚔ Fight★ XP 26
You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. Despair and malice fill the hall. The soul takes form, and you realize its intentions are less than friendly. It faces you as it would have any enemy. You realize it sees you as an intruder to this place. You get: XP 26 Proceed to combat
[Mage] "Let's try some magic ritual to bring them back." [Spell Card]
★ XP 80
Success: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. Despair and malice fill the hall. The soul takes form, and you realize its intentions are less than friendly. It faces you as it would have any enemy. You realize it sees you as an intruder to this place. You get: XP 80 Proceed to combat • Fail: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. You lack the power to fully bring them into the realm of the living, and the portal closes. As a parting gift, a terrifying scream rips through your skull, scarring your mind. Proceed to combat: heroes start with 2, 5, enemies start with 10
[Decline] The risk is too great.
★ XP 8
You are momentarily disappointed you did not attempt to revive the soul. You get: XP 8 Each hero gets: Sad