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Tomb of the First Hero

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event  Events (all zones)
You enter what once was a great hall honoring the fallen. An inscription on the ground reads: "Here lie the souls of warriors great and true, who—" The stone the inscription is written on is broken, leaving the rest unreadable. Shards of faintly glowing crystal adorn the ground. As you proceed, eerie whispers flood your mind; the cries of fallen heroes, either begging to be remembered, or pleading for you to turn back. You feel the surrounding air fill with a peculiar presence, as if thick with so many memories hungry for a mind. A lost soul, who met their demise at the hands of a mad magister hellbent on keeping the truth of this place buried. But what truth...? What do you do?
🗺 Zone mapWithered Vale
★ XP
Choices & outcomes 4 options
[Examine] "Let's unite our powers and connect with the fallen ones". Group [6 or higher]
🎲 Group 6+★ XP 56
Success: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. Despair and malice fill the hall. The soul takes form, and you realize its intentions are less than friendly. It faces you as it would have any enemy. You realize it sees you as an intruder to this place. You get: XP 56 Proceed to combat • Fail: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. You lack the power to fully bring them into the realm of the living, and the portal closes. As a parting gift, a terrifying scream rips through your skull, scarring your mind. All heroes get: Death's Door Proceed to combat: heroes start with 2, 5, enemies start with 10
[Althea] "I recognize Him - this ephemeral figure. Many legends speak of his feats. I will deal with him."
🧍 Althea only⚔ Fight★ XP 26
You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. Despair and malice fill the hall. The soul takes form, and you realize its intentions are less than friendly. It faces you as it would have any enemy. You realize it sees you as an intruder to this place. You get: XP 26 Proceed to combat
[Mage] "Let's try some magic ritual to bring them back." [Spell Card]
★ XP 80
Success: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. Despair and malice fill the hall. The soul takes form, and you realize its intentions are less than friendly. It faces you as it would have any enemy. You realize it sees you as an intruder to this place. You get: XP 80 Proceed to combat • Fail: You begin chanting, reaching out to the soul for signs of life. Yet you are met with only fury. The soul is consumed with rage. You lack the power to fully bring them into the realm of the living, and the portal closes. As a parting gift, a terrifying scream rips through your skull, scarring your mind. Proceed to combat: heroes start with 2, 5, enemies start with 10
[Decline] The risk is too great.
★ XP 8
You are momentarily disappointed you did not attempt to revive the soul. You get: XP 8 Each hero gets: Sad