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← Comes afterTower SideCrumbling TowerForest BorderLeads to →Forest ArchObelisk Route🗺 Zone mapThe Kingdom of Senenthia
★ XP💰 Gold⚠ Curse risk
Choices & outcomes 20 options›
[Leave] You don't want to waste time with strangers in the middle of the forest.
Nothing happens — you move on.notawiki summary
[Accept] Vaguely tell them you want to reach the obelisk. Group [5 or higher]
🎲 Group 5+★ XP 8⚠ Curse risk
Success: You tell them without much detail that you want to get to the obelisk. After that you go to rest and when you wake up, they have already left. You feel refreshed. You get: XP 8 • Fail: You tell them your story and go to sleep peacefully. Luckily, you were alert and you discover them taking their weapons and preparing to attack you in the middle of the night. You try to defend yourselves. All Heroes get: Injury Open Wound Enter combat
[Accept] (Requires Riverside Camp: A wolf in distress) Tell them how you helped someone named Raúl.
🔒 Needs Riverside Camp: A wolf in distress★ XP 60
They tell you that Raúl is good friends with them and that his brother has a stall near here. They also tell you that they have discovered that the dryads have a large stash in Forest Deeps where they keep all the items of the dead adventurers who get lost in the forest. You rest for a while before continuing. You get: XP 60
[Accept] (Requires quest The Scared Pigman) Tell them the funny history of the pigman dressed as a priest that you found in the chapel.
🔒 Needs quest The Scared Pigman★ XP 48
They suddenly jump when they hear your story. (Werewolf) "Ohhh,.. So the little piggy is still alive and in the chapel. Great, we won't have to go back to Yogger empty-handed." They laugh and attack you. You get: XP 48 Enter combat
[Accept] (Requires Old Notes) Show them just the note with the tree and ask about it.
🔒 Needs Old Notes★ XP 72
You tell them a fake story about why you are looking for that tree. They believe you and tell you that the tree is near the southeast fang gate. After that you rest for a bit. You get: XP 72 Continue mission at Treasure Spot
[Accept] (Requires Belphyor's Horn) Tell them how you defeated the greater demon, Belphyor.
🔒 Needs Belphyor's Horn★ XP 4
You speak of your battle with the greater demon, Belphyor, showing his horn as evidence. They are really impressed with you and tell you their own story, they discovered that the dryads have a large stash in Forest Deeps where they keep all the items of the dead adventurers who get lost in the forest. You rest for a while before continuing. You get: XP 4 (You still keep the Belphyor's Horn after this choice.)
[ Sigrun ] I don't remember many stories, but I can tell you one that I know well.
★ XP 4
"This is the tale of an abandoned child, expelled from her home and lost in an unknown world. She was welcomed by a group of strangers who thought she was special. They revered her, but she didn't want to be revered; she just wanted a family. When she grew up and became stronger, she swore to protect her family." The werewolves seem to expect the story to become less emotional and more action-driven, but it never reaches the point. When the tale is over, you can hear the werewolves talking about how they feel sorrow for the child in the tale. You all have a quiet night and a good rest. You get: XP 4
[ Yogger ] How are you guys doing? Any news to report?
★ XP 64💰 Gold 200
When the werewolves see Yogger in the group, they immediately make a place for him in the camp and share their food with him. Then they tell him that they discovered that the dryads have a big stash in -Forest Deeps- where they keep all the objects of the dead adventurers that are lost in the forest. Before leaving, they give you some gold that they have stolen from some peasants who were crossing the forest. You get: Gold 200 XP 64
[ Bree ] You smell like filthy bandits, and on top of that you are werewolves. You deserve to die!
★ XP 4💰 Gold 160
Without a second thought, Bree lunges at one of them and smashes his head with her club. The other werewolves flee in terror. After finding a small bag of gold on the dead werewolf, you push him aside and rest for a bit in the camp. You get: Gold 160 XP 4
[ Magnus ] I'll tell them a story about the Wolf Wars. I hope they don't recognize me. Magnus [Defense card]
★ XP 88⚠ Curse risk
Success: Magnus tests the waters and tells them a story, without mentioning which side of the Wolf Wars he fought. Luckily, none of them recognize him. They befriend Magnus, share their food with him and tell him that they discovered that the dryads have a big stash in Forest Deeps where they keep all the objects of the dead adventurers that are lost in the forest. After exchanging stories, you rest for a while. You get: XP 88 Magnus gets: Boon Well Fed • Failure: Magnus tests the waters and begins to tell a story. Unfortunately he tells them that he fought on the side of the kingdom... That's when the werewolves recognize Magnus and pounce on him. Quickly, you join Magnus and the fight continues. Magnus gets: Injury Open Wound
★ XP 88💰 Gold 240⚠ Curse risk
Success: Gustav starts playing a song... and surprisingly they like it. They befriend Gustav, and even give him some gold. At the end of the song, they tell him that they discovered that the dryads have a big stash in Forest Deeps where they keep all the objects of the dead adventurers that are lost in the forest. After exchanging stories, you rest for a while. You get: Gold 240 XP 88 • Failure: Gustav starts to play a song... and although they don't dislike what they hear... they slowly start to drool thinking about how Gustav will taste. Before the song is over, they pounce on him and bite him. Quickly, you join Gustav to protect him and the fight continues. Gustav gets: Injury Open Wound
[ Ottis ] Oink... I know them... They razed my chapel!
★ XP 12
Ottis hides behind the group so as not to attract attention, the group leaves and camps elsewhere. You rest for a bit. You get: XP 12
[ Cornelius ] Ohhh marvelous... Willing ears for my stories, let me take a seat.
★ XP 48
Without missing a moment, Cornelius begins: "Was there a time...in a land filled with lava...or was it snow? An evil monster terrified the villagers of a small town..." The story continues for so long that everyone in the camp falls asleep. You wake up refreshed. You get: XP 48
[ Nenukil ] Hey! That's a curious rifle you have there.
★ XP 4
"Nice weapon, friend. Is it a Forest Stallion Short Canon Revolving Rifle? That's a relic!" The werewolves are aware of Nenukil's shotgun and quickly understand that he is a weapons expert. Nenukil and the werewolves have a good time talking about weapons maintenance. They are grateful for Nenukil's tips and they share with him the information about the location of a stash where the dryads keep the belongings of the dead adventurers that are lost in the forest. You get: XP 4
[ Laia ] I can tell you a lot of things about Basthet!
★ XP 4
Where to start? Maybe with the story of how Basthet kindled the sun for us! Or how she punished the first betrayer! Or how Basthet prepared the Primordial Salad!" Laia is excited to be able to speak about her beloved Basthet and, to your surpise, the werewolves ask her for another tale when the first one is over. When you wake up the next morning, the werewolves are still sleeping. It seems that they were listening to Laia's stories until late. You get: XP 4
[ Navalea ] I have a few.
★ XP 48
"I can tell you a story about a rebellion against powerful tyrants, treason and loneliness." The werewolves are eager to listen Navalea's story, probably because they see themselves as warriors in a war against powerful tyrants too. The rest of the night passes without incident, and you wake up refreshed. You get: XP 48
[ Wilbur ] Oh! You recognized me?
★ XP 4
"I am the great scholar Wilbur, and it is normal that you want me to share my knowledge with you. It is a good chance for me to show you a little essay..." The werewolves are confused. They hear concepts like the Wolf Wars mixed with strange words like depreciation, inflation and compound interest. Wilbur keeps the werewolves awake until their brains can no longer assimilate new information, but at least you managed to sleep well. You get: XP 4
[ Bernard ] "Hmm... I have plenty of stories; it's hard to pick just one."
★ XP 4
(Bernard): "Have you ever heard of a philosopher's stone? It is said that with it, the mysteries of alchemy can be unveiled, and you can achieve eternal life if you know how to use it! Bernard tells an interesting story about a group of adventurers searching for a philosopher's stone and all the dangers they face. The werewolves enjoy the story as it's packed with action, intrigue, and adventure. You all have a quiet night and are able to rest without incident. You get: XP 4
[ Nevermoor ] "Very well... I have an interesting tale I can share with you all." [2 or lower]
★ XP 8
Success: Nevermoor begins the poetic tale of a man tormented by a midnight visitor, a black-winged omen whispering the same word over and over. The werewolves are silent, drawn into the rhythm of his words until the last syllable fades. They then leave him in peace for the night. You get: XP 8 • Fail: nothing happens
[ Velarion ] "I have many fun stories from back in the castle."
Nothing happens — you move on.notawiki summary
Lines marked notawiki summary are written by us from the game’s event data, not taken from the wiki.